I really want to start off properly in game development – but there’s many things I just can’t find information on how to do. Like game states, or map formats. What about camera scrolling?
The simple answer is there aren’t enough easy-to-follow tutorials about this sort of thing. There’s billions about how to make an opengl or DirectX window, but none about how to actually make A GAME.
So, I thought I’d try making a roguelike ~ after all, they are awesome and contain all the major things a simple game has: and way more besides, what with items and magic and stats and so on.
So I figured I’d write it in Python. Cross-platform, easy to use, and there’s a roguelike engine for it (libtcod).
FracturedPsyche over and out.